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银河系漫游指南游戏-30周年纪念版The Hitchhikers Guide to the Galaxy Game - 30th Anniversary Edition

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银河系漫游指南游戏-30周年纪念版

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来自http://www.eristic.net/games/infocom/hhg.ht* 噗 U  R  是什么梗 还会被河蟹Earth, as Arth*T*n on the light. Stand up. Get yo* dressing gown an ... 显示全部

来自http://www.eristic.net/games/infocom/hhg.ht*

噗 U  R  是什么梗 还会被河蟹

Earth, as Arth*

T*n on the light. Stand up. Get yo* dressing gown and put it on. Open the pocket and take the tablet of buffered analgesic. Take the *driver and toothbrush. Go south onto yo* Front Porch and get the junk mail. Go south again to Front of House and take bleary-eyed notice of the bulldozer.

BULLDOZER??

Lie down in the mud to stop the bulldozer's progress. Wait three t*ns while the bulldozer approaches and finally stops. When Ford Prefect shows up, don't take his offered towel. Say Ford, what about my home. Wait one more t*n while they are "deeply engrossed in conversation" and Ford persuades Prosser to switch places with you in the mud.

After you stand up, head south and then west down the lane to the Pub. Wait. When Ford buys beer, drink the beer three times, and buy a cheese sandwich. If you haven't already, soon you will hear yo* house being knocked down. Go east out of the pub, give the sandwich to the dog, then go north to what's left of yo* house. If you like, spend a couple of t*ns taking it out on Prosser (yell at him, hit him, etc.). Soon a Vogon Constructor Fleet will arrive to do to Earth what Prosser just did to yo* house.

Wait. Pick up the "*all black device" that Ford drops. Examine it - it's an Electronic Thumb. Press the green button to hitch a ride aboard one of the conveniently located Vogon ships.

For Yo* Amusement: 
Look under yo* bed. 
Phone home from yo* bedroom (do this quickly, before the phone line is knocked down). 
Hit Prosser (before yo* house is demolished).
Enjoy the mud when you're lying in front of the bulldozer. 
Ask Prosser for the time. 
Take the towel that Ford offers you. 
Get drunk in the pub. 
Try to buy peanuts. 
Listen to the jukebox music several times. 
Pet or kick the dog. 
Hit Prosser (again, after yo* house is demolished). 
Enjoy my house after it's been demolished. 
Ask Prosser, what about my home? after it's been demolished (but before the Vogons arrive).
Give the thing yo* aunt gave you to Prosser. 
Talk to Prosser after the Vogon fleet has arrived.


The Vogon Hold

Wait fo* t*ns. Look closely at the room despanions. Have you noticed a sense is now missing from the list of things you can't perceive? *ell the dark, and notice that something is "being waved" under yo* nose. Examine the shadow. Eat the peanuts that Ford gives you.

The next order of business is to get a Babel fish into yo* ear. (Yeah, you heard me.) Examine the dispensing machine. Remove yo* gown and hang it on the hook. Wait one t*n for Ford to fall asleep. Take the towel and satchel. Put the towel over the grate in the floor. Put the satchel in front of the dispenser's "robot panel". Put the junk mail on the satchel. Press the dispenser button. (Insert Rube Goldberg sequence here.) Squish!

Examine the case that holds the atomic vector plotter. Flip the switch, and make a note of the word and verse of the p*word to open the case. Wait fo* t*ns until some Vogon guards come to drag you to the poetry reading. Wait fo* more t*ns. Once the Captain begins ("Oh freddled gruntbuggly..."), enjoy the poetry. Wait. Pay close attention to get the p*word for the vector plotter case. Wait.

When you are ret*ned at last to the Vogon Hold, type the p*word on the keyboard, enclosed in quotes (e.g. type "wimbgunts"). Get the atomic vector plotter and yo* gown and towel. Wait a couple of t*ns. You will be rudely hustled into the airlock. Examine the Thumb and you will see blinkenlights. (Alles lookenspeepers!) Press the green button to hitch a ride aboard a spaceship whose occupants are not about to violently eject you into space.

For Yo* Amusement: 
Don't eat the peanuts in the Vogon Hold, and wait fo* t*ns. 
Ask Ford, what about the Earth.
Enjoy the Vogon poetry without the Babel fish (eat peanuts, then wait 25 t*ns). 
Count the guards, both at the poetry reading and in the hold. 
Talk to the Vogon captain.


The Heart of Gold

Wait fo* t*ns until "hearing" disappears, then listen to the dark. Try to go port fo* times, and the game will tell you the exit is actually aft, so go aft to Entry Bay Number Two. Read the broch*e. You will follow Ford to the ship's Bridge. Wait.

After Zaphod, Ford and Trillian all wander off into the sauna, take a moment to examine yo* inventory. Notice that the "thing yo* aunt gave you which you don't know what it is", which rolled away from you back on Earth, has at some point reappeared. This c*ious "thing" follows you around and will always reappear in yo* inventory a short while later if you drop it. You can also put everything you're carrying in the thing; its capacity is large, if not infinite. Do so now (except the gown, which you may wish to continue wearing); I recommend putting everything you have into the thing whenever you can. Get the molecular hyperwave pincer that is here and put it in the thing too.

Go down the gangway into Corridor, Fore End. Go port to the Galley and touch the pad on the Nutrimat. Get the cup of Advanced Tea Substitute and ret*n starboard (which can be abbreviated to *) to Corridor, Fore End. Go aft to Corridor, Aft End, then try to go aft again. Answer yes twice when the game asks you if you really want to go in there, then go aft again. Answer no when asked to reconsider. In the Engine Room, look twice to get the despanion of the room. Drop the thing. Get the rasp and pliers and put them in the thing.

Take the Improbability Drive. Go fore twice and up to the Bridge. Drop the drive, the cup of ATS and the atomic vector plotter. (If you're told you don't have all those things, wait a t*n or two for the thing to catch up to you from dropping it in the drive room.) Put the *all plug on the drive into the *all receptacle on the plotter. Put the long, dangly bit of the plotter (you can refer to it just as "bit") in the cup. T*n on the Improbability Drive and you will find yo*self in the Dark.

For Yo* Amusement: 
Yell in the Dark. 
Wait about 60 t*ns in the Dark to see the hints you get.


Regarding the Dark

When you involuntarily enter the Dark at the end of a scene, you can only exit by waiting fo* t*ns, then hearing the dark (the hum will always be "far above") and going aft to the Entry Bay of the Heart of Gold. But when you go into the Dark to start a scene, from this point forward that is always done by t*ning on the Improbability Drive. The exit from there is determined by which sense goes missing and in which of two ways the thing you finally perceive is described. We've already been to one *ell exit ("being waved" went to the Vogon Hold) and one hearing exit ("above you" goes to the Heart of Gold).

At the moment, because you're using Advanced Tea Substitute, you have limited control over the Dark: you are not missing a sense until you've waited fo* t*ns, which one it is is random, and waiting f*ther will not change it. Once you have real tea at the, er, helm in a little while, you can easily control the exit you take from the Dark: a sense will disappear on the very first t*n and the missing sense changes every t*n you wait. You can then wait for the sense you want, and if it doesn't give you the exit you need, just wait until it comes around again.


Traal (*ell, "waving")

*ell the dark, and examine the shadow. Hello, Lair. Looks like a Bugblatter Beast in the vicinity is very ravenous indeed! Since it's demanding yo* name, say my name. Head east to the Beast's Outer Lair and have a quick look at the memorial. Get a sharp stone. Put the towel on yo* head, then quickly carve my name on the memorial. The Beast, seeing this and reckoning it must have eaten you already ("Daft as a brush, but very very ravenous"), will then go to sleep.

Remove the towel. Drop the stone. Go west and southwest to the Inner Lair and get the interface for the Nutrimat. Wait, and you will have an encounter with some Fron*bdian Beasthunters. You will then find yo*self back in the Dark. Wait fo* t*ns, hear the dark, and go aft, aft, and up to the Bridge.

For Yo* Amusement:
Say something other than yo* name when the Beast asks for it.
Say yo* name with the towel over yo* eyes. 
Carve name on memorial (rather than "carve my name on memorial"), and carve one of the names suggested.
Carve the Beast's name on the memorial.
Read the memorial after carving yo* name. 
Show the thing yo* aunt gave you to the Beast. 
Wake the sleeping Beast.


The Missile Attack

(You can do this section any time you're on the Heart of Gold after having been to Traal and gotten the interface, although it's a good idea to do it as soon as you can because it gets you real tea.)

From the Bridge, go down and port to the Galley (or aft and port from Entry Bay #2). Open the service panel on the Nutrimat and take out the circuit board that's there. Insert the interface in the Nutrimat and close the panel again. Touch the pad and it will go to work trying to make tea for you.("…With milk? …Squirted out of a cow?")

Go back starboard and up to the Bridge. Put the large plug in the large receptacle. Wait a few t*ns. Panic as a missile attack starts, and t*n on the drive. In a brilliant tactical maneuver, the oncoming missiles will be transformed into a whale.

Ret*n down and port to the Galley and get the tea that the Nutrimat has produced. (Notice that this forces you to drop the "no tea".) Take it starboard and up to the Bridge. Drop the tea (and notice that you take the "no tea"). Wait until you are informed that you have landed on Magrathea. Transfer the long, dangly bit into the tea: remove bit then put bit in tea. T*n on the drive and you'll find yo*self back in the Dark - and now able to have fine control over the exit as described above.

For Yo* Amusement: 
Open the hatch before landing on Magrathea. 
Read the tiny message on the circuit board with the magnifying gl* (from Damogran). 
*ash the circuit board.
Plug the drive into the control panel and t*n it on before the missile attack. 
T*n on the spare drive d*ing the missile attack without first plugging it into the control panel (large plugs). 
Ask Eddie to open the hatch both before and after the ship has landed. (must be done from the Bridge)

Until you are using tea you will not get the whale-innards exit, but other than that the following are self-contained and can be done in any order:


Earth, as Trillian (touch, "cold")

Touch the Dark, and drink the liquid. In this scene you're at the Islington party where Trillian hooked up with Zaphod in the first place. Examine Arth*. Drop the wine, and get the fluff from his jacket. Open yo* bag, put in the fluff, and then pick up the wine again. Now that you have the fluff, you can just wait while Arth* bores you until Phil comes and picks you up, and you'll be left in the Dark again. Wait fo* t*ns, hear the dark, and go aft, aft, and up to the Bridge. Open the handbag and get the tweezers and fluff.

For Yo* Amusement: 
Drink the wine. 
Eat the hors d'oeuvres several times. 
Throw the gl* of wine or the plate of hors d'oeuvres. 
Count the hors d'oeuvres. 
Pick up Arth* or Phil.


The Whale (touch, "warm")

Touch the Dark, and drink the liquid. Get the flowerpot and put it in the thing. Now wait until you are splattered against the s*face of Magrathea and are ret*ned to the Dark. Wait fo* t*ns, hear the dark, and go aft, aft, and up to the Bridge.


Damogran, as Zaphod (sight, "back")

See the Dark, and examine the light. In this scene you are Zaphod Beeblebrox, President of the Galaxy and all-around hell-of-a-guy. ("If there's anything more important than my ego around, I want it caught and shot now!")

Look under the seat and you will automatically get the fluff and key. Unlock the box with the key and get the magnifying gl* and wrench. Push the autopilot button. To make it take over from you, present it with some danger to avoid: steer towards the rocky spire. Wait a few t*ns, and the autopilot will take over and steer you to the dais.

Stand up and get out of the boat. Wave at the crowd. Wait for Trillian to show up and threaten to shoot you. Tell the guards to drop their rifles, then tell Trillian to shoot the pile of rifles. Go into the Heart of Gold, and you will be back in the Dark. Wait fo* t*ns, hear the Dark, and go aft, aft, aft, and down to the Hatchway. Get the fluff and tools that you dropped here as Zaphod (if "yo* load is too heavy", drop the thing, then get the tools and put them in it). Go up, fore, and up to the Bridge.

For Yo* Amusement: 
Jump into the water from the Presidential Speedboat. 
Throw something into the water from the boat. 
After telling the guards to drop their rifles, take the blaster from Trillian and shoot the crowd, the guards, Trillian, yo*self, and the toolbox. 
Order guards, shoot both before and after they've dropped their rifles. 
Count the guards and the crowd.


Earth, as Ford (sight, "front")

See the Dark, and examine the light. This scene should be awfully familiar to you: you're now Ford, doing the things Ford did at the start of the game when you were Arth*.

Go north towards Arth*'s house. Open yo* satchel and get the fluff and towel. Offer the towel to Arth*. (When the game prompts you "You feel like a complete… what's the word?" you can answer idiot if you like.) Walk around the bulldozer and you will talk to Prosser. Ask him to lie in the mud, and he will do so.

G south and west to the pub; Arth* will follow you. Buy beer and peanuts. Drink the beer; repeat. Arth* will hear his house being demolished and dash up the lane to investigate. Follow him (east, north), and give him the fluff. Since he's intoxicated, he'll think nothing of this strange act. Wait.

In a few t*ns, the Vogons will arrive to destroy Earth. You'll drop the Thumb, as Ford did in the beginning of the game, and then it will be Dark again. Wait fo* t*ns, hear the Dark, and ret*n aft, aft, and up to the bridge. If you do an inventory, you will see that yo* dressing gown now contains the satchel fluff you gave to Arth* as Ford.

For Yo* Amusement: 
Go straight to the Pub instead of giving Arth* the towel, and then wait a few t*ns. 
Talk to the bulldozer driver. 
Give the towel and satchel to Prosser. 
Drink the Santraginean Mineral Water that's in yo* satchel. 
Answer moron instead of "idiot" when prompted. 
Listen to the jukebox music several times. 
Eat the cheese sandwich. 
Feed peanuts to the dog.


War Chamber and Maze (hearing, "below")

Hear the Dark, and go aft. Get the awl, then just wait until you arrive in the Maze. This maze (whose room despanions may amuse players of Zork I) is actually inside yo* own brain. There's no pattern here; just wander around in any directions you like until you see a "large black particle". This particle is yo* common sense. Take it and you will once more be ret*ned to the Dark. Wait fo* t*ns, hear the dark, and go aft, aft, and up to the Bridge.

For Yo* Amusement: 
Examine the approaching star system - especially the third planet - from the War Chamber of the battle fleet. 
Talk to the Vl'H*g leader or G'Gugvunt leader. 
Drop something in the Maze and then walk around once you've gotten out.


Heart of Gold last time, and Magrathea

(This section begins after you have been to all the scenes above.)

Remove the long, dangly bit from the cup of tea and take the tea. Then, take the "no tea" that you dropped when you got the tea - which will now not force you to drop the tea, since you've removed yo* common sense. Have a look at yo* inventory: tea, and no tea. Well, well, well!

Have you noticed, too, that you have fo* different kinds of fluff -- seat cusion, jacket, satchel, and pocket? Plant them all in the flowerpot. Wait three or fo* t*ns until it sprouts, then go port into the sauna. Look at the plant. Get the fruit.

Go down and aft to Corridor, Aft End. Try to go port and you will be told the "screening door" is closed, so open it. Since you are intelligent enough to have both tea and no tea, it will open for you. Drink the tea, then go port into Marvin's Pantry.

Get the chisel. If you needed to drop the thing to take the chisel, wait and check yo* inventory until you're s*e you have it. Say Marvin, open the hatch. Go starboard and down to the Hatchway. Eat the fruit. Drop everything but the tool you saw yo*self giving to Marvin. (You can be wearing yo* gown, but you need to drop the thing.)

Go starboard again into the Access Space. Wait. Marvin will show up. Wait one more t*n, then give him the tool when he asks for it. Ret*n port, then go down onto Magrathea. Congratulations, Earthman!

For Yo* Amusement: 
Kick the screening door, then enter Marvin's Pantry. 
Close the screening door once you've opened it. 
Don't go to the Access Space after asking Marvin to open the hatch.


For Yo* Amusement at various times: 
Close the thing yo* aunt gave you. 
Wrap the towel around yo* head elsewhere than Traal. 
Push the red button on the Thumb when an Engineer robot is already present. 
Brush yo* teeth with the toothbrush. 
Ret*n to various scenes after you've successfully completed them (such as after stealing the Heart of Gold on Damogran, or getting the interface from Traal). 
Answer the game's various rhetorical questions, such as "Did you have a particular direction in mind?" with yes or no answers. 
Ask various characters about the object of the game, especially Prosser, Ford, Marvin, Eddie, the Nutrimat, the screening door, and the Beast. 
Try these commands: panic; don't panic; don't look; don't wait; don't anything else; give up; throw in the towel; pull myself together; escape; applaud (other than d*ing the poetry reading); appreciate something; fill something; I am Arth* [Dent] (when no one is asking).

Entries in the Hitchhiker's Guide: alcohol, atomic vector plotter, Babel fish, Brownian motion, Damogran, Earth, fluff, France, Galactic Sec*ity Agency, Galaxia Woonbeam, Genuine People Personalities, green button, Heart of Gold, Hitchhiker's Guide, Improbability Drives, Infocom, intelligence, large plug, long dangly bit, Magrathea, matter transference beams, Nutrimat, Pan-Galactic Gargle Blaster, Peril-Sensitive Sungl*es, protein, Ravenous Bugblatter Beast of Traal, red button, Santraginean Mineral Water, Sirius Cybernetics Corporation, *all plug, *all receptacle, space, Thumb, towel, Vogon poetry, Vogons, walking, various tools, various weapons.

 


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竟然这么高分,能直接用英语玩游戏的这么多? 显示全部

竟然这么高分,能直接用英语玩游戏的这么多?

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哇,文字游戏里这种设计真得很有特色,虽然没看过银河系漫游指南,但是游戏挺有意思 显示全部

哇,文字游戏里这种设计真得很有特色,虽然没看过银河系漫游指南,但是游戏挺有意思

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3
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这是银河系漫游指南在bbc上的三十周年纪念版游戏,有毛巾有福特还有沃贡拆迁队,请给我一个不玩的理由 显示全部
这是银河系漫游指南在bbc上的三十周年纪念版游戏,有毛巾有福特还有沃贡拆迁队,请给我一个不玩的理由
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看到英语我就想走 显示全部

看到英语我就想走

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The Answer To Life, The Universe and Everything=42 显示全部
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不玩的理由:俺不会英语.... 显示全部

不玩的理由:俺不会英语....

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42 显示全部

42

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1
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给你一个不玩的理由 没汉化 显示全部

给你一个不玩的理由 没汉化

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给你一个不玩的理由 没汉化 显示全部

给你一个不玩的理由 没汉化

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现在只懂的是1,get out of my bed 起床2,turn on the light 开灯3,get my gown 拿我的礼服4,wear my gown 穿衣服5,see my gown 看一下我的衣服6,open the pocket 打开衣服里地袋子接下来就两眼一抹黑... 显示全部

现在只懂的是

1,get out of my bed 起床

2,turn on the light 开灯

3,get my gown 拿我的礼服

4,wear my gown 穿衣服

5,see my gown 看一下我的衣服

6,open the pocket 打开衣服里地袋子


接下来就两眼一抹黑...

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好难啊= =,是不是得对着英文原著来玩 显示全部

好难啊= =,是不是得对着英文原著来玩

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不玩的理由:没汉化 显示全部

不玩的理由:没汉化

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不玩的理由:没汉化 显示全部
不玩的理由:没汉化
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这东西到底怎么玩? 显示全部

这东西到底怎么玩?

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只看得懂阿拉伯数字 显示全部

只看得懂阿拉伯数字

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233? 显示全部

233?

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输入文字,基本上就是mud的玩法

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